In this report instead of a single focal length and the aspect ratio another equivalent representation of two focal lengths f x and f y is used.
Pan tilt roll rotation matrix.
Here atan2 is the same arc tangent function with quadrant checking you typically find in c or matlab.
Decomposing a rotation matrix.
X r y r image coordinates after roll movement.
The range of the tilt movement is very important as it controls your ability to capture shots above or below the drone.
In 2d a rotation just has an angle in 3d specifying a rotation is more complex basic rotation about origin.
An entity can be rotated by changing these values.
Each rotation matrix is a simple extension of the 2d rotation matrix for example the yaw matrix essentially performs a 2d rotation with respect to the and coordinates while leaving the coordinate unchanged.
A pan yaw movement indicates rotation about the top axis.
If the camera rotates by a rotation matrix r and.
Pan is the angle of rotation around z from north left right corresponds to azimuth.
The 3 euler angles are.
A roll movement indicates a rotation about the front axis.
Double roll math atan side z math sqrt side x side x side y side y.
Positive rotation is ccw when vector is pointing at you many ways to specify rotation indirectly through frame transformations directly through euler angles.
Pan tilt roll the euler angles that describe rotations about the z y and x axis in degrees 0 360.
Unit vector axis and angle convention.
Thus the third row and third column of look like part of the identity matrix while the upper right portion of looks like the 2d rotation matrix.
Note on angle ranges.
Use the yaw pitch and roll values to generate a rotation matrix equation 9 use the rotation matrix to rotate all the points that make up the aircraft equation 6a 6b and 6c now the aircraft is rotated where we want it so far so good.
Given 3 euler angles the rotation matrix is calculated as follows.
T x ty z translation matrix.
If i cross the up vector from my rotation matrix with the forward vector calculated from the camera current pan tilt i will get the side vector which i can use to calculate the roll angle.
0 tilt 180 roll is the angle of rotation around y clockwise side to side depends on horizon line 0 roll 360.
0 pan 360 tilt is the angle of rotation around x from down down up corresponds to zenith.
This allows the camera to point left right and in between.
Given a 3 3 rotation matrix.
Actually this simple use of quaternions was first presented by euler some seventy years earlier than hamilton to solve the problem of magic squares for this reason the dynamics community commonly refers to quaternions in.
For rotations in three dimensions the so called euler.
Spatial rotations in three dimensions can be parametrized using both euler angles and unit quaternions this article explains how to convert between the two representations.